Arknights Vanguard Tier List: Who is the Best at Printing DP?
You want to know who tops the Arknights Vanguard Tier List for printing DP? Go for Bagpipe, Elysium, and Ines. Bagpipe shines because her skill gives you a huge DP burst right at the start. Elysium and Ines bring strong, fast DP generation and extra utility. If you want to start a map with enough DP for your main operators, these Vanguards will never let you down.
Arknights Vanguard Tier List
When you look at the Arknights Vanguard Tier List, you want to see who gives you the most DP, right? Here’s a simple table to help you spot the best Vanguards for DP generation. This list focuses on how fast and reliably each operator prints DP, so you can plan your team with confidence.
Tier |
Operators |
---|---|
S |
Myrtle, Elysium, Bagpipe, Ines |
A |
Texas, Zima, Puzzle, Surfer Canta |
B |
Chiave, Scavenger, Courier, Reed, Siege, Vigil |
S Tier
You want the best? S Tier Vanguards give you the fastest DP printing in the game. Myrtle and Elysium lead the pack with their low deployment cost and quick skill activation. Bagpipe and Ines join them because they offer strong DP bursts and extra utility. You can drop these operators early and start building your team right away. Their skills charge fast, so you never wait long for more DP.
Tip: S Tier Vanguards work great on almost any map. If you want a smooth start, always pick one or two from this tier.
A Tier
A Tier Vanguards still give you solid DP generation, but they might need a bit more time or setup. Texas and Zima offer good skill cycles and can help with crowd control. Puzzle and Surfer Canta bring unique skills that fit certain team comps. You can rely on these operators if you want a mix of DP and extra effects, like stuns or buffs.
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Texas can stun enemies while giving you DP.
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Zima boosts other Vanguards and helps with DP flow.
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Puzzle and Surfer Canta shine in special situations, like maps with tricky enemy waves.
B Tier
B Tier Vanguards can print DP, but you might notice some problems. Chiave, Scavenger, and Courier have slower skill cycles or less reliable DP output. Reed struggles to get extra DP from kills because her attack power is lower. Siege and Vigil look strong, but their skills focus more on damage than DP. You might find them less helpful if you want fast DP at the start.
Note: If you use B Tier Vanguards, try to pair them with an S or A Tier operator. This way, you won’t fall behind on DP when the map gets busy.
The Arknights Vanguard Tier List from the team at Bahomu helps you pick the right operator for your team. If you want the best DP printing, stick with S and A Tier choices. You’ll see your team hit the ground running every time.
S and A Tier Breakdown
S Tier Operators
You want the best DP printers? Let’s break down why these S Tier Vanguards stand out on the Arknights Vanguard Tier List.
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Bagpipe
Bagpipe brings speed and power to your early game. Her skill charges fast and gives you a burst of DP right when you need it. You can use her Skill 2 for multi-target attacks, which helps clear early waves. Her talent boosts the initial SP of other Vanguards, so your whole team gets their skills ready faster. You drop Bagpipe at the start, and she gets your DP engine running in seconds. -
Elysium
Elysium is all about fast DP and team support. His skills charge quickly, and he gives you a steady stream of DP. You also get extra utility because he can reduce enemy defense and boost Sniper operators. If you want a smooth start and some extra help for your ranged units, Elysium fits right in. -
Ines
Ines offers flexible DP generation with a twist. She can gather DP quickly and also bring in some crowd control. Her skills let you adapt to different map needs. You can use her for fast DP or to help control tricky enemy waves. Ines works well if you want a Vanguard who can do more than just print DP. -
Myrtle
Myrtle is the classic DP printer. She has the lowest deployment cost and her skill gives you a big DP boost fast. You can use her on almost any map, and she rarely lets you down. Myrtle is simple, but she gets the job done every time.
Tip: If you want a strong start, always pick at least one S Tier Vanguard. They make your whole team flow better.
A Tier Operators
A Tier Vanguards give you good DP, but they also bring something extra. Here’s why they earn their spot on the Arknights Vanguard Tier List.
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Texas
Texas gives you both DP and crowd control. Her Skill 2 stuns enemies in a wide area, which helps you handle early rushes. Her talent gives you bonus initial DP, so you can deploy your main units sooner. Texas works great if you want a mix of DP and control. -
Zima
Zima helps your whole Vanguard team. She gives a steady DP flow and buffs other Vanguards. You can use her to keep your DP up and make your frontline stronger. Zima is a solid pick for maps with lots of early enemies. -
Puzzle
Puzzle brings unique skills to the table. He can generate DP and help with tricky enemy waves. You might not use him every time, but he shines in special situations. -
Surfer Canta
Surfer Canta offers flexible DP generation. You can use her skills to adapt to different map needs. She works well if you want a Vanguard who can handle surprises.
Note: A Tier Vanguards work best when you pair them with an S Tier operator. You get both fast DP and extra effects like stuns or buffs.
Here’s a quick table to help you compare the top S and A Tier Vanguards:
Operator |
DP Generation |
Extra Utility |
Best Use Case |
---|---|---|---|
Bagpipe |
Burst + Fast |
Multi-target, SP buff |
Early game, fast starts |
Elysium |
Steady |
DEF down, Sniper buff |
Ranged-heavy teams |
Ines |
Flexible |
Crowd control |
Adaptive, tricky maps |
Myrtle |
Burst |
Simple, reliable |
Any map, fast DP |
Texas |
Good + CC |
Stun, initial DP |
Early rush, crowd control |
Zima |
Steady |
Vanguard buff |
Maps with many enemies |
Puzzle |
Situational |
Wave control |
Special enemy waves |
Surfer Canta |
Flexible |
Adaptable skills |
Maps with surprises |
When you build your team, look at the Arknights Vanguard Tier List and think about what you need most. Do you want pure DP, or do you need some extra control? S and A Tier Vanguards give you options for every map and playstyle.
Comparison Factors
Skill Cycle
When you pick a Vanguard, you want their skills to charge fast. A quick skill cycle means you get DP sooner and can deploy your main operators right away. Myrtle and Elysium have some of the fastest skill cycles. You can use their skills almost as soon as you drop them. Bagpipe’s skill charges quickly too, giving you a big DP burst. Ines has a flexible skill cycle, so you can adapt to what the map throws at you. Texas and Zima take a bit longer, but they make up for it with extra effects like stuns or buffs. If you want a smooth start, always look for Vanguards with fast skill cycles.
Reliability
You need Vanguards who print DP every time you use them. Myrtle and Elysium rarely fail. Their skills work the same way on every map. Bagpipe is also very reliable, especially when you pair her with other Vanguards. Ines can handle tricky situations, but you need to watch her timing. Texas and Zima are steady, but sometimes their extra effects can distract from pure DP generation. If you want to avoid surprises, stick with the most reliable options.
Flexibility
Flexibility helps your team handle any map. Some Vanguards can change how they generate DP or bring extra utility. Here’s a quick look at how different subclasses work, with info often discussed on platforms like the Arknights subreddit:
Vanguard Subclass |
DP Generation Method |
Notes |
---|---|---|
Pioneer, Tactician, Agent, Standard Bearer |
Generate DP through skills |
Standard Bearer has the highest rate. |
Charger |
Generates 1 DP upon defeating an enemy |
With Zima's skill active, they generate 2 DP instead of 1. |
|
|
Reed's skill can increase DP generation to 2 or 3 with Zima's skill. |
You want flexibility so you can adjust your team for any challenge. Flexible Vanguards let you:
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Build teams that work on many maps.
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Change your lineup without losing DP efficiency.
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React to new enemies or map layouts.
If you keep your team flexible, you won’t need to build lots of special squads. You can spot what a map needs and swap in the right Vanguard. This keeps your DP flowing and your team strong.
Scenario Recommendations
Early Game
You want a smooth start? Pick Myrtle or Elysium. Both give you fast DP, so you can drop your main damage dealers early. Myrtle’s skill charges quickly. You get a big DP boost right away. Elysium works well if you run a lot of Snipers. He gives steady DP and buffs your ranged units. If you want to keep things simple, just use Myrtle. She fits almost every early game setup.
Tip: Place Myrtle or Elysium as soon as the map starts. Activate their skills as soon as possible. You will never feel short on DP.
Challenge Maps
Challenge maps often throw tough enemies and high DP demands at you. You need Vanguards who can keep up. Here are your best picks:
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Myrtle: She shines with her strong DP generation and can heal other Vanguards. You get both DP and extra survivability.
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Pioneers: These Vanguards are easy to use. They give you decent DP, but not as much as Myrtle.
If you want to survive tough waves, always bring Myrtle. She helps your team stay ahead.
Auto-Deploy
Auto-deploy needs reliable DP printing. Myrtle and Elysium work best here. Their skills activate fast and always give you the same results. Texas and Zima also help, but sometimes their extra effects can mess with timing. Stick with Myrtle or Elysium for smooth, repeatable runs.
Auto-Deploy MVPs |
Why They Work |
---|---|
Myrtle |
Fast skill, always reliable |
Elysium |
Steady DP, buffs Snipers |
Team Synergy
You want your team to work together? Try pairing Texas (Alter) with Myrtle or Elysium. Myrtle’s fast skill and healing keep Texas (Alter) ready to deploy. Elysium adds more DP and helps your Snipers. For even better results, add a strong healer like Skadi the Corrupting Heart or a buffer like Warfarin. This combo keeps your Vanguards alive and boosts their power. You get more DP and better control over the map.
Note: Mix and match Vanguards with healers and buffers. You will see your DP flow improve and your team handle harder maps with ease.
If you want the best DP printer, Myrtle leads the pack. She gives you fast, reliable DP and fits any team. Elysium and Bagpipe also shine with strong skills and extra support. To get the most DP, use their skills early and pair them with buffs or healing. Check out this quick tip table:
Tip |
Why It Works |
---|---|
Deploy Myrtle first |
Fastest DP burst |
Use Elysium with Snipers |
Boosts ranged damage and DP |
Pair with Zima or Cantabile |
Extra buffs and steady DP flow |

Try these combos from Bahomu and watch your DP soar! 🚀
FAQ
What does "printing DP" mean in Arknights?
"Printing DP" means generating Deployment Points quickly. You use DP to place operators on the map. The faster you print DP, the sooner you can build your team and defend against enemies.
Who should I pick for my first Vanguard?
You should pick Myrtle or Elysium. Both give you fast DP and are easy to use. Myrtle works on almost any map. Elysium helps if you use lots of Snipers.
Can I use two Vanguards together?
Yes! You can use two Vanguards for even faster DP. Try pairing Myrtle with Bagpipe or Elysium. This combo helps you deploy your main operators much sooner.
Do Vanguards help in late-game stages?
Vanguards shine early, but some like Bagpipe and Ines stay useful later. They bring extra damage or crowd control. You can retreat them after you have enough DP to make room for stronger units.
What if my Vanguard keeps dying?
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Place your Vanguard behind a blocker.
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Use a healer like Gavial or Perfumer.
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Upgrade your Vanguard’s level and skills.
Tip: Deploy your Vanguard early, then swap them out once you have enough DP.