HSR: Advanced Turn Manipulation Guide

Imagine your team in HSR getting more turns. Your opponent finds it hard to act. You control the fight and pick who moves next. Advanced Turn Manipulation lets you move your characters up in the turn order. You make damage higher and set up team attacks. Your team acts more often, so you win more. The Bahomu team loves this strategy.
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You get more turns and do more damage.
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Your team works together for better skill combos.
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You get a clear edge in battles with more actions.
Using these techniques helps you try more strategies than just basic turn order.
Core Concepts
Turn Order Basics
You control the flow of battle in HSR by understanding turn order. Each character has a Speed (SPD) stat. Characters with higher SPD act first. If you boost SPD, your team moves up in the turn order. Debuffs like Entangled or Imprisoned can lower enemy SPD, pushing their turns back. Ultimate abilities let you cut in for a special action, but they do not change the overall turn order unless certain conditions are met.
Tip: Always check your team's SPD before a fight. Small changes can make a big difference.
Here is a quick look at what affects turn order:
|
Mechanic |
Description |
|---|---|
|
Speed (SPD) |
Higher SPD means earlier turns. |
|
Debuffs |
Lower enemy SPD, delay their actions. |
|
Ultimate Abilities |
Allow special cut-ins, but do not always change turn order. |
Action Value and Delay
Action Value decides how soon a character acts. Lower Action Value means a character gets their turn faster. When you increase SPD, you decrease Action Value. This lets your team act more often. If you delay an enemy, you raise their Action Value, making them wait longer for their turn.
|
Character |
Speed |
Action Value |
Turn Order Influence |
|---|---|---|---|
|
134 |
74.62 |
Acts before enemy |
|
|
Enemy |
100 |
100 |
Acts after Seele |
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Action Value controls turn sequence.
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Lower Action Value gives quicker turns.
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Higher Speed lowers Action Value.
Manipulation Beyond Movement
You can do more than just move faster. Advanced Turn Manipulation lets you change when and how often your team acts. You use skills to delay enemies, speed up allies, or even take extra actions. You can freeze or entangle enemies, making them lose their turns. You can also use turn meter control to push your team ahead. These tactics help you set up combos and control the fight.
Remember, mastering these concepts gives you more options in every battle.
Advanced Turn Manipulation Techniques
You can use many methods to control the flow of battle in HSR. Advanced Turn Manipulation gives you tools to change when your team and enemies act. Each technique helps you gain more actions, delay threats, or set up powerful combos. Let’s look at each method and see how you can use them.
Action Value Reduction
You lower a character’s Action Value to make them act sooner. Skills that reduce Action Value push your team up in the turn order. For example, some support characters have abilities that cut down Action Value for allies. You use this to let your damage dealers attack before enemies can respond. Action Value Reduction works best when you need to finish off a target quickly or set up a chain of attacks.
Tip: Use Action Value Reduction on your fastest character to get even more turns.
Turn Advancement
Turn Advancement moves a character’s turn forward on the timeline. You use this to let an ally act right after their last move. Some characters have skills that advance their own turn or an ally’s turn. You can use Turn Advancement to break enemy shields before they attack or heal your team before a big hit. This technique works well with Advanced Turn Manipulation because it lets you control the order of actions.
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Turn Advancement helps you:
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Interrupt enemy plans.
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Set up combos.
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React to sudden threats.
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Delay and Freezing
You can delay enemies by pushing their turns back. Skills like Entangle or Imprison add Action Value to enemies, making them wait longer. Freezing stops an enemy from acting at all for one turn. You use Delay and Freezing to stop dangerous enemies or buy time for your team. Breaking enemy Toughness also causes a 25% Action Delay, adding 2,500 to their Action Gauge. You must calculate these delays to predict when enemies will act next.
Note: Delaying enemies works best against bosses with strong attacks.
Speed Buffs and Debuffs
Speed Buffs increase your team’s Speed stat. Speed Debuffs lower the enemy’s Speed. Higher Speed means your characters act more often. Lower Speed makes enemies act less often. You use Speed Buffs to get more turns and Speed Debuffs to slow down threats. The effect depends on the Action Gauge. A high Action Gauge means buffs and debuffs have a bigger impact.
Here is a table to show how Speed changes action frequency:
|
Speed Stat |
Action Frequency |
|---|---|
|
High |
More often |
|
Low |
Less often |
You can also see how Speed Buffs and Debuffs change the Action Gauge:
|
Action Gauge Impact |
Effect of Speed Buffs/Debuffs |
|---|---|
|
High |
Larger increase/decrease in Action Value |
|
Low |
Smaller increase/decrease in Action Value |
You should use Speed Buffs on your main attacker and Speed Debuffs on the enemy’s strongest unit.
Extra Actions
Extra Actions let a character act again right after their turn. Some skills or passives give Extra Actions when you meet certain conditions, like defeating an enemy or landing a critical hit. You use Extra Actions to chain attacks, finish off targets, or heal your team quickly. This technique works well with Advanced Turn Manipulation because it gives you more chances to act before the enemy.
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Extra Actions help you:
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Burst down enemies.
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Heal or shield allies.
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Trigger more skill combos.
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Turn Meter Control
Turn Meter Control lets you manage the timeline for all characters. You can push your team forward or pull enemies back. Some skills fill your team’s turn meter, while others drain the enemy’s. You use Turn Meter Control to set up big attacks or prevent enemies from acting. Speed breakpoints matter for this technique. For example, reaching 120 Speed is optimal for DPS, 134 for buff application, and 161 for action advance.
Here is a table showing how Speed Breakpoints affect turn order:
|
Speed Breakpoint |
Effect on Turn Order |
Notes |
|---|---|---|
|
120 |
Optimal for DPS |
|
|
134 |
Buff application |
|
|
161 |
Action Advance |
|
You should remember that breaking enemy Toughness causes a delay. You add 2,500 to the enemy’s Action Gauge, which pushes their turn back. You must factor this into your turn predictions for better control.
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Turn Meter Control lets you:
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Set up team combos.
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Prevent enemy actions.
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Optimize your team’s turn sequence.
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Tip: Use Turn Meter Control with Speed Buffs for maximum effect.
You can combine these techniques for Advanced Turn Manipulation. You gain more actions, delay threats, and set up powerful combos. You control the battle and give your team the best chance to win.
Technique Execution
How Each Technique Works
You use different ways to control who acts next in HSR. Each method changes when your team or the enemy gets a turn. Action Value Reduction makes a character’s next turn come faster. Turn Advancement moves a character’s turn up on the timeline. Delay and Freezing push enemy turns back or stop them from acting. Speed Buffs and Debuffs change how often someone acts by making them faster or slower. Extra Actions let a character act again right after their turn. Turn Meter Control lets you move your team forward or pull enemies back on the timeline.
Tip: You can mix these techniques for better results. For example, use Speed Buffs with Turn Advancement. This lets your main attacker act twice before the enemy.
Here is a table that shows what each technique does:
|
Technique |
What It Does |
When to Use It |
|---|---|---|
|
Action Value Reduction |
Makes next turn come faster |
When you want quick attacks |
|
Turn Advancement |
Moves turn up on the timeline |
To stop enemy plans |
|
Delay and Freezing |
Pushes enemy turns back or stops actions |
Against strong enemies |
|
Speed Buffs/Debuffs |
Changes how often someone acts |
To get more turns or slow foes |
|
Extra Actions |
Gives another action right away |
For burst damage or healing |
|
Turn Meter Control |
Moves everyone on the timeline |
To set up combos or stop attacks |
When to Use Them
You pick the right technique for each fight. Use Action Value Reduction when you want your damage dealer to attack first. Turn Advancement helps you react to threats or set up combos. Delay and Freezing work best against bosses or enemies with strong skills. Speed Buffs help your team act more often. Speed Debuffs slow down dangerous enemies. Extra Actions let you finish off targets or heal fast. Turn Meter Control lets you plan your team’s moves and stop enemy actions.
Note: Timing is important. Use Delay and Freezing right before an enemy’s big attack. Use Speed Buffs early to get ahead.
Step-by-Step Guide
You can follow these steps to use Advanced Turn Manipulation in battles:
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Check Turn Order
Look at the timeline before the fight. See who acts first. -
Apply Speed Buffs or Debuffs
Use skills to make your team faster or slow the enemy. -
Use Action Value Reduction or Turn Advancement
Move your main attacker up in the turn order. Make sure they act before the enemy. -
Delay or Freeze Enemies
Use skills to push enemy turns back or stop them from acting. -
Trigger Extra Actions
Meet the conditions for extra actions, like defeating an enemy or landing a critical hit. -
Control the Turn Meter
Use skills to fill your team’s turn meter or drain the enemy’s. Watch for speed breakpoints. -
Repeat and Adjust
Keep checking the timeline. Change your plan as the battle goes on.
Tip: Try these steps in different battles. You will learn which technique works best for your team.
Example Scenarios
You can see how Advanced Turn Manipulation works in real fights. Here are some examples:
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The robot goes to a table with many objects. You use a VR interface to find and press a hidden button. This shows how you can act first in busy places by using turn manipulation.
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The robot moves toward cones with lights. You control the arm to turn on the light. This shows how turn manipulation helps you act with care, even when things are in the way.
You use these techniques to control the battle. You act before the enemy, set up combos, and handle threats. Advanced Turn Manipulation gives you the tools to win more fights and get better at the game.
Team Building for Turn Manipulation
Character Selection
Pick characters who are good at controlling turns. Some heroes in HSR have skills that help allies act sooner or slow down enemies. Sunday, Tribbie, RMC, and Sparkle are great at turn manipulation. Sunday can make an ally act right away. Tribbie also lets an ally act fast and boosts damage. RMC gives action advance and a True DMG buff. Sparkle helps an ally act sooner by half, so they charge up faster.
|
Character |
Ability Description |
|---|---|
|
Sunday |
Gives an ally full Action Advance, so they enter Mydei's "Vendetta" state faster. |
|
Tribbie |
Gives an ally full Action Advance and buffs Mydei’s damage. |
|
RMC |
Gives full Action Advance and True DMG buff, making Mydei stronger and faster. |
|
Sparkle |
Boosts an ally's action by 50%, helping Mydei charge up quicker. |
Tip: Always pick at least one character who can move turns forward or delay enemies. This gives you better control.
Relics and Gear
Use relics and gear that boost Speed, Crit Rate, and Action Value reduction. Speed relics help your team act more often. Gear with Crit Rate and Crit DMG is best for main damage dealers like Mydei. Look for sets that give bonuses to action advance or skill cooldowns. These items make your team faster and better at turn manipulation.
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Speed relics help you act sooner.
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Crit Rate and Crit DMG gear make your attacks stronger.
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Action Value reduction gear lets you take turns faster.
Synergy Tips
A team with good synergy makes turn manipulation easier. Mydei is best as the main DPS when she has supports who can advance her turn and boost her stats. Sunday and Tribbie help Mydei act faster and hit harder. The Bahomu team notes that Luocha heals and removes debuffs, keeping your team safe. The table below shows how these characters work together.
|
Character |
Role |
Synergy with Mydei |
|---|---|---|
|
Mydei |
Main DPS |
Gets stronger with buffs to HP, Crit Rate, Crit DMG, and DMG |
|
Sunday |
Support |
Moves Mydei’s turn up, boosts DMG and Crit Rate |
|
Tribbie |
Support |
Gives RES Pen and scales with HP, making Mydei’s attacks better |
|
Luocha |
Healer |
Heals and removes debuffs, great for Mydei’s team |
Note: Try different team setups to see what works best for you. Mixing supports and healers with turn manipulation skills gives you more control in every fight.
Counterplay Strategies
Spotting Enemy Manipulation
You can notice enemy turn manipulation by looking for special effects. Watch the timeline for changes. Some enemies use skills to slow your team or speed up their own turns. If your team acts slower or skips turns, check for these tricks. The table below lists common enemy skills and what they do:
|
Technique Name |
Effect Description |
|---|---|
|
Shining Bright |
Inflicts Blind, delaying your actions by 25% when combat starts. |
|
Phantom Illusion |
Grants Stealth, letting Seele avoid detection and enter a buffed state. |
|
Memories Back as Echoes |
Creates a Special Dimension, halting your actions and delaying them by 50%. |
|
Gravitational Imprisonment |
Creates a dimension, reducing your speed and delaying actions by 20%. |
Tip: Look for icons or messages on your team. These show when an enemy uses a manipulation skill.
Defensive Tactics
You can protect your team from turn manipulation with certain skills. Use cleanse skills to remove debuffs. Speed buffs help your team get turns back. Shields and barriers stop delays and freezing. If an enemy tries to slow your team, use a healer or support with cleanse. Speed buffs help you recover lost turns. Some skills give immunity to crowd control.
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Use cleanse skills to remove delays.
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Apply speed buffs to regain turn order.
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Activate shields to block status effects.
Note: Use defensive skills right after you see enemy manipulation. This gives the best results.
Building Resilience
You make your team stronger by getting ready before the fight. Pick relics that boost speed and resistance to debuffs. Choose characters with passive skills that lower delays or freezing. Practice reading the timeline so you can react fast. If you know an enemy uses turn manipulation, change your gear and team setup.
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Equip relics with speed and resistance stats.
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Select characters with strong passive defenses.
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Train yourself to spot changes in the timeline.
Remember, a strong team can recover from enemy manipulation and keep control of the battle.
Mistakes and Optimization
Common Errors
You can make mistakes when you try advanced turn manipulation in HSR. Many players forget to look at the timeline before using skills. You might use action advance on the wrong character. This can waste your best moves. Sometimes, you do not pay attention to speed breakpoints. You miss out on extra turns. You may add too many buffs without thinking about the order. Some players use delay skills too soon. This lets enemies recover before your team can finish them.
Here are mistakes you should try to avoid:
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Not checking the timeline and acting without a plan.
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Using turn advancement on support instead of your main damage dealer.
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Not looking at speed stats and missing key breakpoints.
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Using buffs or debuffs in the wrong order.
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Not changing your plan when enemies change their tactics.
Tip: Always look at the timeline and speed stats before you act. This helps you save turns.
Improvement Tips
You can make your turn manipulation better by tuning your team’s speed and skill order. Speed breakpoints are important for every character. If you reach 134 SPD, you get basic action frequency. Hypercarry DPS units work best at 145 SPD. Support characters do best at 160+ SPD in speed-tuned teams.
|
Speed Breakpoint |
Description |
|---|---|
|
134 SPD |
Basic action frequency for most characters |
|
145 SPD |
Better action frequency for hypercarry DPS |
|
160+ SPD |
Support characters in speed-tuned teams |
You should build your team with good synergy. Cerydra’s team uses Phainon as a hypercarry with Harmony units like Sunday and Bronya. This setup boosts turn manipulation and Charge building. You can also try Anaxa hypercarry teams for more skill uses each turn.
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Tune your team’s speed to reach breakpoints.
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Use Harmony units to boost Charge and action frequency.
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Pick supports who can move turns forward and keep buffs up.
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Practice skill order to get the most burst damage.
Cerydra’s team gets stronger fast by using Sunday and Bronya to speed up Charge. This lets you do big damage and keep buffs active, even after Cerydra becomes Departed.
Note: Try different team setups and relics. You will find the best strategy for your play style.
Advanced Tips
Expert Strategies
You can make your turn manipulation skills even better. Start by picking characters who help with action advance and charge building. Choose relic sets that make action advance and charge easier. Watch the order you use your skills. Use skills when your team can do the most damage or get the most charge. Set up your team so buffs last longer. Make sure your main attacker gets a good turn order. Use Ultimate abilities at the right time. This helps you gain charges and reset skills for more damage.
Here is a table that shows important expert strategies:
|
Strategy Type |
Description |
|---|---|
|
Character Builds |
Pick characters who help action advance and charge building. |
|
Relic Set Combinations |
Use relics that boost action advance and charge efficiency. |
|
Skill Sequence Timing |
Use skills when you can do more damage or get more charge. |
|
Team Compositions |
Arrange your team for strong buffs and good turn order. |
|
Ultimate Timing Optimization |
Use Ultimates to get charges and reset skills for more damage. |
Tip: Always check your team’s relics and skill order before hard battles.
Combining Techniques
You can use different turn manipulation techniques together for better results. Try Speed Buffs with Action Value Reduction. This lets your main attacker act twice before the enemy. Use Delay and Freezing together to stop bosses from acting for a few turns. Mix Turn Meter Control with Extra Actions to set up big combos. When you use these methods together, you control the fight and keep your team safe.
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Use Speed Buffs and Action Value Reduction for quick attacks.
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Pair Delay with Freezing to stop strong enemies.
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Mix Turn Meter Control and Extra Actions for big combos.
Adapting to Situations
You need to change your strategy for each battle. Some enemies can resist delay or freezing. If this happens, use Speed Buffs and Action Value Reduction instead. If you fight fast enemies, use Speed Debuffs to slow them down. Watch the timeline and change your plan if the enemy uses turn manipulation. Practice reading the battle flow. Change your skill order and team setup when needed.
Note: Being flexible helps you win more battles. Always look for new ways to use your turn manipulation skills.
If you learn advanced turn manipulation, you get a big advantage in HSR battles. You can decide how the fight goes and make strong combos. Practice these tricks in many fights to get better. Try out new teams and see how your picks change the battle. For more help, check out community tools like the StarBench benchmark. This tool shows how to make good choices and control turns in real fights. Keep trying new things and your plans will get stronger.
FAQ
How do I know which turn manipulation technique to use?
Look at the timeline before each fight. Check what skills the enemy has. Use Speed Buffs if you want your team to act faster. Delay or Freeze is good against tough enemies. Action Value Reduction helps your main attacker go first.
Can I stack multiple turn manipulation effects?
Yes, you can use more than one effect together. Speed Buffs and Action Value Reduction work well when stacked. Mixing techniques gives you better control. Always watch the timeline to see how stacking changes turns.
Which relic stats help most with turn manipulation?
Speed boosts make your team act more often. Relics that lower Action Value give quicker turns. Crit Rate and Crit DMG gear are best for damage dealers. Here is a table to show how relic stats help:
|
Stat |
Effect on Turn Manipulation |
|---|---|
|
Speed |
More frequent actions |
|
Action Value Reduction |
Faster turns |
|
Crit Rate |
Stronger attacks |
What should I do if the enemy uses turn manipulation?
Use cleanse skills to get rid of debuffs. Speed Buffs help your team get turns back. Shields and barriers stop delays and freezing. Watch for enemy icons and act fast.
Do turn manipulation techniques work in every game mode?
Most techniques work in story, events, and battles. Some enemies can resist delay or freezing. Change your plan for each mode and enemy type.




